Operation Shelby Pursuit – A Two-Day Pirate Campaign
Capacity: 8 Pilots per Session (Strictly Limited) | Format: Narrative Campaign (Session 1: Day; Session 2: Night) | Duration: 4 Hours per Session | Setting: Crucis March, Federated Suns | July 7-8, 3025
Join the hunt in the Crucis March! Operation Shelby Pursuit is a unique, two-part tactical campaign set in July 3025, just outside Shelby City, Memphis. Following a successful defense of the Shelby Drop-Port and a suspiciously important supply depot, a rogue pirate lance has fled into the wilds—and it's up to your lance to finish the job.
This is not just a series of battles; it is a living story where your actions in the first engagement directly dictate the stakes of the second. Will you secure the prisoner and storm the fort, or will the secrets of Shelby City remain buried?
Session 1: The Chase (Mission 3025-03)
- Time: Saturday, 9:15 AM – 1:15 PM
- Date: July 7, 3025
- Objective: Intercept the fleeing pirates at Grid Point Alpha.
- The Twist: High Command has issued a critical directive: Let one pirate "escape"—but make sure it's someone you can outrun. Shadow them back to their dropship and "ask them nicely to stand down."
- The Stakes: If they get away, they'll return in a few months with more 'Mechs and little interest in following society's rules. Ignore Lord Stephenson's political distractions—focus on the mission.
Session 2: Storming the Castle (Mission 3025-04)
- Time: Sunday, 9:15 AM – 1:15 PM
- Date: July 8, 3025
- Objective: Tracking the prisoner leads you to an old Star League-era fort—not the dropship you expected.
- Night Ops: Launch a surprise assault under the cover of darkness. Your 'Mechs will be equipped with powerful searchlights to illuminate targets—but beware, they also make you a beacon for enemy fire.
- Enemy Status: Most pirate 'Mechs have already been destroyed, but they still have conventional forces and possibly 1-2 'Mechs.
- The Mystery: Something "funny is going on" at this fort. You must breach the site quickly and prevent them from destroying all evidence of what they've been up to.
Campaign Rules & Logistics:
- Continuity: Players are encouraged to play both sessions to experience the full narrative arc. However, individual sessions can be played standalone (with a brief recap provided).
- Location Note: This event takes place at The Battleship Cove Maritime Museum, a separate building located just down the street from the USS Massachusetts. Please allow extra time to travel between venues.
- RSVP: Required. Space is strictly limited to 8 pilots per session to ensure high-quality gameplay and narrative immersion.
BattleTech and all associated trademarks are the property of Catalyst Game Labs and/or The Topps Company, Inc. New England Mech Con is an unofficial, community-driven event not affiliated with, endorsed by, or sponsored by Catalyst Game Labs or Topps.