New England MechCon 2025

September 20-21, 2025 | USS Massachusetts, Battleship Cove, Fall River, MA

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Alpha Strike Narrative Mega Battle

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Downloadable Event PDF

Looking for a PDF of the event rules? the PDF can be downloaded here: Download the Alpha Strike Narrative Mega Battle Rules PDF

The Battle at Redwater Anchorage

In the shadowed waters of Shen Zhen, a storm-lashed Periphery world lost to time and relevance, the derelict hulk of the RWRNS Massachusetts stirs with sudden, dangerous interest. Once a proud wet navy battleship of the Rim Worlds Republic, her rusted hull lies moored in the forgotten port of Redwater Anchorage, half-submerged and riddled with decay. But buried deep within her armored decks—beneath barnacles, twisted bulkheads, and layers of forgotten history—sleeps a relic of immense power: an experimental neural override chip, capable of interfacing with BattleMech neurohelmets and command systems alike. The artifact’s rumored abilities have attracted powerful players.

Location Brief: Redwater Anchorage, Shen Zhen

Once a bustling naval port in the twilight years of the Rim Worlds Republic, Redwater Anchorage now lies in ruin—half-swallowed by the encroaching jungle and steadily reclaimed by the sea. Massive concrete piers stretch like skeletal fingers into rust-colored water, their surfaces cracked and overgrown with moss and creeper vines. Abandoned warehouses lean into the wind, hollow and echoing, while sunken infrastructure and corroded machinery clutter the shallow bay.

Dominating the harbor is the hulking corpse of the RWRNS Massachusetts, a pre-Star League battleship, her flak-scarred hull buckled by decades of salt, time, and forgotten conflict. She is entombed in a tide-swept grave of wreckage, but rumors whisper of an experimental neural override chip sealed deep within her armored decks—something never meant to see daylight again.

Hunters of the Lost Tech

House Marik (Fusiliers of Oriente)

Reeling from recent conflicts and scrambling to rebuild strategic strength, House Marik sees the cache as a potential game-changer. The override chip could tip the balance in future clashes against rival states or even rogue Clans. Lacking a full battalion to deploy, they contract the mercenary unit Crimson Blades—urban warfare and naval assault specialists known for their brutal efficiency in coastal environments and their proficiency with hover armor and VTOL strike tactics.

The Crimson Blades

The Crimson Blades are a hardened, mid-tier mercenary company known for their amphibious operations, coastal assault capabilities, and no-nonsense battlefield tactics. Originally formed by ex-Free Worlds League marines turned mercs during the early Jihad era, the Blades have spent decades honing their craft in the wet, wild, and wrecked battlefields no one else wants to touch. Operating on tight margins and tighter cohesion, they specialize in littoral warfare, boarding actions, and Mech-Infantry coordination in rugged, unpredictable environments.

Clan Sea Fox (Delta Aimag)

Where others see a weapon, the Sea Foxes see a commodity. For Clan Sea Fox, the chip represents rare tech that could be traded for influence within the ilClan hierarchy—or reverse-engineered to fuel their mercantile dominance. They dispatch Echo Mirage Solutions, a sleek, precision-focused mercenary team composed of former ComStar operatives and Sea Fox-trained tech-hunters. The unit excels in infiltration, ECM warfare, and underwater operations—ideal for a contested naval wreck site.

Echo Mirage Solutions

Echo Mirage Solutions (E.M.S.) is a boutique, tech-focused mercenary unit operating under discreet patronage from Clan Sea Fox. Structured more like a corporate security contractor than a traditional merc outfit, E.M.S. excels at digital disruption, rapid-response strikes, and specialist missions involving experimental technology, black site recovery, and high-value target extraction.

With extensive access to Clan-adjacent tech, cybernetic integration, and ECM/ECCM warfare suites, Echo Mirage units are precision instruments—not blunt tools. Their presence at Redwater Anchorage represents more than just battlefield control—they are here to acquire the override chip buried within the RWRNS Massachusetts and ensure no one else walks away with it.

Both factions arrive under cover of a looming tropical storm, each hoping to quietly extract the cache from the Massachusetts before their rivals can interfere. But as sensor echoes cross and dust-off signatures go hot, diplomacy drowns in saltwater and gunfire. Now, the flooded ruins of Redwater Anchorage erupt into violence—where mercenaries clash across unstable piers, half-sunken bulkheads, and the decks of a battleship that refuses to die quietly.

The hunt for the lost cache has begun. And in the battle to control it, loyalty is rented, trust is scarce, and no one leaves clean.

Event Scheduling

Event Begins 1st Break Lunch Break 2nd Break 3rd Break Event Ends
9am 10:30am 12:00pm 2:30pm 4:15pm 5:30pm

Game Setup Primary Battle: Objective Control - Tech Recovery

Two forces clash over control of the derelict RWRNS Massachusetts in the heart of the storm-ravaged Redwater Anchorage. Your objective: secure the wreck, extract the experimental tech cache, and deny your enemy the prize.

Game Setup: Supporting Engagements

While the main arena rages, smaller skirmishes unfold across the war-torn city. These critical side battles shape the flow of the larger conflict—securing resources, disrupting enemy plans, or unlocking vital field support for your team.

Reinforcement Rules

After completing a Secondary Engagement, any surviving units may be redeployed into a different ongoing battle (secondary or primary), provided that battle has not reached or has dropped below its maximum player limit. Redeployment occurs at the beginning of the next turn and units enter from the controlling player’s designated edge. Note: Redeployed units retain all damage and status effects from their previous engagement. If a unit was in forced withdrawal it cannot be redeployed.

Battlefield Support Rules

After completing a Secondary Engagement the objective of that battle becomes available to the winning team to deploy in other ongoing battlefields. The decision of when and how to use the support is decided by the current force commander in the primary battle. Due to the incoming storm, no aerospace support will be available.

Force Selection Rules

Each player is given 250 points with which to build a single Lance/Star/or Level II force with up to 6 units in the force maximum, not counting infantry. The following unit types are available: Mechs, Ground Units, Air Vehicles, Naval Vehicles (see Alpha Strike: Commanders Edition page #28 Unit Types). Traditional aerospace forces will not be available to deploy due to the impending storm on the battlefield. See additional rules below for air vehicles and infantry.

All participants must submit a force selection list a minimum of 1 week before the tournament for organizers to vet unit choices as legal. Submissions can be sent in via discord DM to organizers or sent to nemechcon@gmail.com. When you submit your selections, tell us which force you prefer to fight for; House, Clan, or Mercenary.

Special Narrative Event Rules in Effect

Win Conditions - Primary Battlefield

Primary Objective – Control the Massachusetts (2 Victory Points)

Secondary Objective - Data Cache Extraction (2 Victory Points)

Tertiary Objective - Enemy Specialist Neutralization (1 Victory Point)

Win Conditions - Supporting Engagements

Supply Depot Sensor Tower ECM Tower Artillery Position

A Request From The Table Organizers

A large-scale event like this requires significant preparation, and to help things run smoothly, we ask that all players familiarize themselves with any special rules or edge cases that apply to their forces. This will help avoid delays and ensure we can focus on the action rather than rule disputes or clarifications on the day of the event. We appreciate your cooperation and understanding. Thank you!

Additional Links

We recommend http://www.masterunitlist.info for all force building. The search tools provide an easy way to search legal units for the event.

Legal Acknowledgments

BattleTech and all associated trademarks, logos, and intellectual property are the property of Catalyst Game Labs and/or The Topps Company, Inc. DropPoint LLC and the New England BattleTech League are unofficial, community-driven initiatives and are not affiliated with, endorsed by, or sponsored by Catalyst Game Labs, Topps, or any of their affiliates. This project is created by fans, for fans—with love for the BattleTech universe.